Airport Textures not really blend with sea/water

Support forum for the Tahiti and Society Islands scenery.
vbazillio
Posts: 52
Joined: Sun Oct 02, 2016 6:48 am

Airport Textures not really blend with sea/water

Postby vbazillio » Sun Oct 02, 2016 9:23 am

Image

Does anyone notice this very light texture ? The texture used at Tahiti Faa'aa (NTAA), for the canal along the runway, is a too much lighter blue to blend correctly with the rest of *my* sea/water texture.

I used REX4 Texture direct and before looking at REX4 much lighter texture to match Flightscene one, wanted to check with other customers...

By the way, great scenery Flightscene !

admin
Site Admin
Posts: 211
Joined: Wed Oct 07, 2015 12:51 am

Re: Airport Textures not really blend with sea/water

Postby admin » Sun Oct 02, 2016 12:47 pm

Hi,

I'm glad you like the scenery. The canal uses a custom texture which is why it does not blend with the water in Prepar3d. The water texture (the shader more accurately) in Prepar3d is unrealistically very dark when tessellation is turned on. That is why I recommend the use of the tweak tool to make the water brighter, that would also make the canal blend better.

vbazillio
Posts: 52
Joined: Sun Oct 02, 2016 6:48 am

Re: Airport Textures not really blend with sea/water

Postby vbazillio » Mon Oct 03, 2016 9:30 pm

Thanks for your reply,

admin wrote:That is why I recommend the use of the tweak tool to make the water brighter, that would also make the canal blend better.


I do use PTA v1.6 with the "Ultimae Realism Pack v0.9" presets (+Reshade). Do you have any suggestion on the tuning of PTA to have sea water/shader brighetr ? I quite unable to understand the Water tab (Granularity, reflection coef., water refraction (limpidity) and feel scared to break everything.

Suggestion on PTA slider positions welcomed !

admin
Site Admin
Posts: 211
Joined: Wed Oct 07, 2015 12:51 am

Re: Airport Textures not really blend with sea/water

Postby admin » Mon Oct 03, 2016 9:33 pm

What I did was:

Increase the water reflection coefficient to 0.55
Increase the water refraction coefficient (limpidity) to 0.75

Increasing the limpidity alone may be enough.

vbazillio
Posts: 52
Joined: Sun Oct 02, 2016 6:48 am

Re: Airport Textures not really blend with sea/water

Postby vbazillio » Tue Oct 04, 2016 3:41 pm

admin wrote:Increase the water reflection coefficient to 0.55
Increase the water refraction coefficient (limpidity) to 0.75

Increasing the limpidity alone may be enough.


Cool ! Thanks. Just a first try here as a picture worth thousand words

Image
Water Refraction Coeficient (limpidity) = 0.35

Image
Water Refraction Coeficient (limpidity) = 0.67

Image
Water Refraction Coeficient (limpidity) = 1.00

vbazillio
Posts: 52
Joined: Sun Oct 02, 2016 6:48 am

Re: Airport Textures not really blend with sea/water

Postby vbazillio » Tue Oct 04, 2016 3:53 pm

Image
Water Refraction Coeficient (limpidity) = 0.75 and Water Reflection coefficient=0.55

vbazillio
Posts: 52
Joined: Sun Oct 02, 2016 6:48 am

Re: Airport Textures not really blend with sea/water

Postby vbazillio » Tue Oct 04, 2016 4:23 pm

Image

With the last, suggested, settings, the canal is still (but less) darker ;-) I can live with it ! ;-)


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